October 31, 2022

Collaborate better with Level Analytics & more user roles

Which game level has the highest drop-off rate?

It is with great excitement that we announce the launch of a new feature: Level Analytics. A game may contain thousands of levels and having to analyse them individually is tedious. Our Level Analytics helps you to identify bad-designed ones straight away. Sounds cool, right? To determine if your improvements are working, you can also run an A/B test on each level to compare the performance of each variant on the same report. The result? A higher retention rate, a better LTV, and an optimised UA.


Driving cross organisation collaboration

We've also introduced 2 new roles recently for Creative and Product team to leverage on Cost Center for more insights:

  • Designer: Gain access to Creative Center to view the performance of their work. In addition to the daily Slack reports, this is a big step towards involving the Creative team in the data-driven process to improve on productivity.
  • Product: Access Level Analytics, Cohort and A/B Testing for continuous game improvement

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